Large City: Killketh

Killketh

Killketh
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceThaxtedia Earldom
Sub ProvenceOldash Dutchy
RegionArtham Basin
Founded1586
Community LeaderLord Zêyêbêm Conway Bristow
Area273 km2 (109 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2714 m (8904 ft)
Average Yearly Precipitation145 cm/y (57 in/y)
Population64139
Population Density234 people per km2 (588 people per mi2)
Town AuraConjuration
Naming
Native nameKillketh
Pronunciation/kɪl/ /keth/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Killketh (/kɪl/ /keth/ [Translation Unavailable]) is a subtropical Large City located in Oldash Dutchy, Thaxtedia Earldom, within the Kingdom of Helsteria.

The name Killketh is derived from the Sylvin language, as Killketh was founded by Zêyêbêm Conway, who was culturaly Sylvin.

Climate

Killketh has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Killketh receives an average of 145 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Killketh covers an area of nearly 273 km2 (109 mi2), and an average elevation of 2714 m (8904 ft) above sea level.

Overview

Killketh was founded durring the late 17th century in early winter of the year 1586, by Zêyêbêm Conway. The establishment of Killketh was somewhat plagued by a lack of willing colonists, leading to Zêyêbêm Conway electing to pay people to resettle in Killketh.

Killketh was built using the conventions of Sylvin durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Killketh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Killketh is buildings have been located at convienant points along the lake Killketh was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Killketh's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Killketh's unusual though effective defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Killketh gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Killketh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Killketh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Killketh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Killketh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Killketh's parks.

Killketh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Killketh.

Killketh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Killketh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Killketh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Killketh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Killketh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Killketh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Killketh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Killketh's public wards, blessings, and other arcane systems.

Killketh has an Scientific Academy which provides higher education in the natural sciences.

Killketh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Killketh's grid is powered by a boiler and turbine based power plant.

Killketh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Killketh has a first rate hospital which caters to anyone in need of long term medical care.

Killketh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Killketh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Killketh's natural decorations nor waterways.

Killketh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Killketh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Killketh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Killketh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Killketh is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Killketh's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Killketh yeast remains dormant.

The Mud Elemental, Large near Killketh are known to be almost tame, such that they can be put to domestic use.

Killketh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Chronomancy energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 115
  • Farmers: 206
  • Farm Laborer: 267
  • Hunters: 213
  • Milk Maids: 160
  • Ranchers: 81
  • Ranch Hands: 171
  • Shepherds: 160
    • Farmland: 260404 m2
    • Cattle and Similar Creatures: 16034
    • Poultry: 192417
    • Swine: 12827
    • Sheep: 641
    • Goats: 128
    • Horses, Mounts, and Beasts of Burden: 6413

Craftsmen

  • Arms and Toolmakers: 121
  • Blacksmiths: 145
  • Bookbinders: 85
  • Buckle-makers: 84
  • Cabinetmakers: 136
  • Candlemakers: 229
  • Carpenters: 197
  • Clothmakers: 183
  • Coach and Harness Makers: 70
  • Coopers: 149
  • Copper, Brass, Tin, Zinc, and Lead Workers: 89
  • Copyists: 61
  • Cutlers: 54
  • Fabricworkers: 136
  • Farrier: 366
  • Furriers: 41
  • Glassworkers: 237
  • Gunsmiths: 140
  • Harness-Makers: 61
  • Hatters: 132
  • Hosiery Workers: 47
  • Jewelers: 74
  • Leatherwrights: 178
  • Locksmiths: 66
  • Matchstick makers: 98
  • Musical Instrument Makers: 89
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 92
  • Plasterers: 86
  • Pursemakers: 112
  • Roofers: 72
  • Ropemakers: 64
  • Rugmakers: 62
  • Saddlers: 123
  • Scabbardmakers: 140
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 58
  • Soap and Tallow Workers: 225
  • Tailors: 413
  • Tanners: 83
  • Upholsterers: 90
  • Watchmakers: 89
  • Weavers: 178
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 84
  • Booksellers: 103
  • Butchers: 178
  • Chandlers: 160
  • Chicken Butchers: 180
  • Entrepreneurs: 67
  • Fine Clothiers: 164
  • Fishmongers: 183
  • Florists: 39
  • Potion Sellers: 118
  • Resellers: 291
  • Spice Merchants: 91
  • Wine-sellers: 142
  • Wheelwright: 103
  • Woodsellers: 61

Service workers

  • Bakers: 320
  • Barbers: 328
  • Coachmen: 98
  • Cooks: 337
  • Doctors: 127
  • Gamekeepers: 101
  • Grooms: 55
  • Hairdressers: 237
  • Healers: 180
  • Housekeepers: 168
  • Housemaids: 377
  • House Stewards: 168
  • Inns: 61
  • Laundry maids: 114
  • Maidservants: 200
  • Nursery Maids: 116
  • Pastrycooks: 206
  • Restaurateur: 237
  • Tavern Keepers: 256

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 121
  • In-Town Couriers: 136
  • Long Haul Couriers: 152
  • Dockyard Workers: 121
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 158
  • Millers: 142
  • Miners: 152
  • Oilmen and Polishers: 94
  • Postmen: 152
  • Pure Finder: 83
  • Skinners: 178
  • Sugar Refiners: 35
  • Tosher: 103
  • Warehousemen: 229
  • Watercarriers: 147
  • Watermen, Bargemen, etc.: 194

Skilled Laborers

  • Accountants: 79
  • Alchemist: 95
  • Clerk: 123
  • Dentists: 63
  • Educators: 185
  • Engineers: 98
  • Gardeners: 63
  • Mages: 49
  • Plumbers: 67
  • Pharmacist: 77
  • Professors: 27
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 59
  • Bankers: 87
  • Civil Clerks: 130
  • Civic Iudex: 68
  • Consultants: 40
  • Exorcist: 142
  • Fixers: 74
  • Kami Clerk: 119
  • Landlords: 117
  • Lawyers: 75
  • Legend Keepers: 103
  • Militia Officers: 427
  • Monks, Monastic: 188
  • Monks, Civic: 178
  • Historian, Oral: 168
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 152
  • Priests: 267
  • Rangers: 87
  • Rat Catchers: 93
  • Scholars: 100
  • Spiritualist: 118
  • Slayers: 37
  • Storytellers: 251
  • Military Officers: 221

Cottage Industries

  • Brewers: 173
  • Comfort Services: 291
  • Enchanters: 75
  • Herbalists: 69
  • Jaminators: 200
  • Needleworkers: 237
  • Potters: 103
  • Preserve Makers: 206
  • Quilters: 94
  • Seamsters: 400
  • Spinners: 200
  • Tinker: 72
  • Weaver: 152

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 100
  • Costumers: 39
  • Dancers: 75
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 62
  • Musicians: 221
  • Painters, Art: 32
  • Playwrights: 68
  • Sculptors, Art: 56
  • Wood Carvers: 200
  • Writers: 188

Produce Industries

  • Butter Churners: 229
  • Canners: 168
  • Cheesmakers: 229
  • Ice Merchants: 29
  • Millers: 130
  • Picklers: 108
  • Smokers: 77
  • Stockmakers: 77
  • Tobacconists: 97
  • Tallowmakers: 149

24179 of Killketh's population work within a Foundational Occupation.

38036 of Killketh's population do not work in a formal occupation, but do contribute to the local economy. 1924 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, Killketh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Killketh lost 217 people, 104 livestock, and 76 buildings. The conflict ended after roughly 208, when members of Killketh's militia enacted an operation to escort a particular irregulars group to a safe location. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in defeat for Killketh's forces. The war is remembered in legend by Killketh's bards, historians, and legend keepers.

History